FableLabs

Stories Worth Telling

We're not just another game studio. We're tackling tough challenges: What kind of games could we create if we focused less on combat and more on storytelling? How do we build a company that can experiment with unique, interactive, non-linear stories?  How do we build systems to enable better storytelling?

Do you want to create stories, characters and worlds that matter or slave away on yet another farming simulator, online slot machine or PvP clone?

Available Roles

No specific titles below as we're looking for hungry folks from all sorts of experience levels. If you're applying to the narrative designer position, please note it might take some time for us to respond. We're incredibly humbled by the response we've received and are refining our process of getting to a faster decision.


Hello, my name's Tommy *wave*. I'm a founder at FableLabs and this is my story:

I met Amanda in 1991.  I took this photo of her the moment after she revealed she had just been fatally bitten by a medusa and will become one shortly. Before I ended her life, she begged me to take her dying tears to bring her brother back to life (he's been turned to stone). Even though this was over 20 years ago, I remember this moment in Final Fantasy Adventure very clearly. But a decade ago I graduated from Berkeley, ranked 3rd in my engineering class and it occured to me recently that I can't remember how to do calculus anymore as I haven't touched it... well... since graduation.

How is it I am able to remember an obscure story from my childhood but I can't remember basic math that was the building block for my engineering education?

Simple. Humans are fundamentally WIRED for stories. Before we learned to write in 3200 B.C., we told stories to pass information down through each generation. Those able to absorb these stories were able to survive and reproduce (the rest were probably consumed by lions). Stories may very well be the most valuable intangible asset in our lives.

But modern storytelling has been a hits-driven, risky business as storytellers work with no data, archaic tools, and old media distribution models that haven't changed in decades. The rapid rise of tablets, web, and interactive entertainment is changing the relationship between storytellers and their fans. FableLabs building the technology that will enable this transition.

We're a small team and have just raised the capital to triple our size, but we're going to do this slowly. Gaming studios often brag about the size of their army and staff their teams with 100-300 people, but we'd rather win the war with Seal Team 6. If you fit the bullet points below but we haven't listed a position that fits your unique snowflake personality, tell us your story at jobs@fablelabs.com

  • Entrepreneur not employee. No one wants to babysit you.
  • T-Shaped: Broad generalist but able to add deep value on a particular skill set.
  • Curious: Like a cat. Willing to challenge traditional methods by asking why? Why???
  • Multiplier: Create ways to amplify the work of others.
  • Tough: Hard to kill like a weed and able to thrive in the turmoil of a startup. Opposite of a Panda.

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